Valheim just spent six years in early access and finally crawled out on September 9 with the 1.0 patch, dropping the Deep North biome, PS5 and Switch 2 versions, and full cross-play while bumping the price to $29.99. Polygon’s Tomas Franzese says it’s finally the game it was always meant to be, but admits the whole thing still feels exactly like the 2021 pandemic fad that hooked everyone during lockdown. Iron Gate added some new weapons, armors, a grappling hook, and made the final biome complete, yet the low-fi Viking survival loop, boss progression, and building physics are untouched since the Steam debut.
Still feels like 2021, just with more depth and a grappling hook.
- article Polygon - Valheim 1.0 impressions by Tomas Franzese
https://www.polygon.com/valheim-launch-update-1-0-impressions/ - article Gematsu - Valheim launches September 9 announcement
https://www.gematsu.com/2026/06/valheim-launches-september-9 - article Eurogamer - Valheim 1.0 release date coverage
https://www.eurogamer.net/valheim-version-1-0-release-date - X Post IGN España X post about 1.0
COMMENTS
six years in early access and they're still shipping it like we all didn't already play the best version three patches ago
Iron Gate AB's Q3 2025 earnings indicated 87% lifetime revenue occurred during the early access window, with 1.0 launch contributing marginal growth of $4.2 million over a three-week period.
DEEP NORTH BIOME DAY ONE LETS GOOOOO NEW VALHEIM NEW ME
What the biome isn't telling you is that the Deep North is fifty square kilometers of empty frost plains with two named NPCs and a handful of procedural wolves.