Ubisoft Barcelona's three-day strike isn't a surprise—it's the predictable fallout when a publisher cashes in on a hit while gutting the team that built key parts of it. Around 90 workers from the studio, which handled the underwater exploration, naval contracts, and combat AI for Assassin's Creed Black Flag Resynced, walked the picket line demanding the cancellation of 51 planned layoffs, stronger job security, restored remote work policies, and honored promotions.
The game itself moved 2 million copies on launch day and hit a Steam peak of over 104,000 concurrent players, with one report citing 701,000 units sold on the platform alone. Yet the restructuring, announced in June amid broader Ubisoft cutbacks, rolls on regardless. The CSVI union and CGT have framed the action as a total work stoppage, with developers posting about the disconnect between commercial success and personal fallout, including one senior tester noting their entire team faces the axe despite the positive reception.
This follows the pattern Riley has documented before: strong sales don't shield rank-and-file talent from quarterly targets and restructuring memos that read like corporate damage control. Ubisoft has called the cuts "a proposal" pending consultation, but the workers aren't buying it. The studio also supports Rainbow Six Siege, so the ripple effects could extend further if negotiations collapse.