id Software's own numbers and anonymous sources are already calling bullshit on Hugo Martin's damage-control livestream. WARN notices confirm 136 layoffs at the Texas office — including 40 remote — in Microsoft's latest 3,200-role Xbox purge, and Game Developer sources say two-thirds of the remaining Doom (2016) veterans got the axe at the start of the month, taking out plenty of multi-hat developers who kept the place running.
Martin claimed the studio is "the size we were when we made Doom (2016)" and that id Tech is "very much alive and well," but current and former staff aren't buying the nerf-denial spin. One employee fired back that cutting experienced talent is exactly the kind of stat everyone would call a nerf, especially after the original Doom 2016 run involved brutal crunch and a major mid-development exodus that forced heavy hiring and contractor support just to ship. Another source noted the post-layoff headcount only matches 2016 because earlier turnover had already gutted institutional knowledge.
The broader Xbox cuts have left key studios like id and ZeniMax Online wondering how they deliver without the people who actually built the hits. Unions are already suing over alleged mishandling, and the pattern looks less like trimming fat and more like torching the very experience that made the 2016 reboot work in the first place.