COLOPL's timing is chef's kiss dev greed: Shut down the gacha-infested Tsukuyomi: The Divine Hunter mobile service on April 22, then launch the premium Switch deckbuilder Tsukuyomi the next day packed with Dante, Nero, and Vergil as Jinma cards. F2P plebs who ground their accounts for months? Wasted pixels. Whales like me who dumped thousands on pulls? Time to cough up another 60 bucks for Kazuma Kaneko's Switch glow-up.
You run into the Devil Hunters mid-story in this tower dungeon roguelite, choose to battle or not – beat 'em for fat rewards. Recruit them as OP allies with effects ripped straight from DMC5: Dante's Stylish Rank boosts hand attacks per hit streak, Nero's Exceed revs up over turns held, Vergil's Concentration stacks ten stages on combos. Devil Trigger activations under conditions, plus signature weapons like Yamato as Divine Gear. Kaneko himself redesigned the boys, ditching the mobile AI art experiment for proper SMT vibes.
X is buzzing – Gematsu's post already at 40 likes, playswave calling it a 'love letter to DMC,' Creative Bloq hyping the art. JP Twitter probably lighting up too, but English side sees hype for Vergil mains finally getting their katana without pity timers.
No more 0.02% shards for these bad boys – premium means paywall upfront, no infinite whale black hole. Smart pivot from COLOPL after the mobile flop, but don't think we've forgotten those maintenance banners promising 'big updates' right before the killswitch. Devs gonna dev.