Yo chat, Warren Spector's Thick as Thieves just pulled the ultimate pivot: PvPvE chaos yeeted for solo and 2-player co-op vibes. Originally, it was every thief racing rivals for loot in a gloomy 1910s magic city full of emergent stealth shenanigans, but OtherSide Entertainment says as the Kilcairn world popped off in dev, solo/co-op slapped way harder. Direct from their Steam devlog: "When we first revealed Thick as Thieves we intended to focus on PvPvE gameplay. However, as development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play."
RPS is big sad, calling it "a bit less interesting" cuz that multiplayer immersive sim dream sounded goated but risky AF in today's dead live service meta. Meanwhile, GamesRadar+ hails the "blessed pivot," X stealth stans are hyped for pure dynamic stealth no sweatlords griefing, and Steam forums were already begging for single-player anyway. Ratio city divided.
New gameplay trailer drops April 9 at Triple-I Initiative with some guarded secrets—mark your calcs. No release deets yet, but hitting PC, PS5, Xbox Series. PvPvE cooked or just skill issue dodged? This timeline's popping off either way, L+co-op+W?
Thick as Thieves staying true to Thief roots: player agency over forced multiplayer cope. Can't wait to see if the heists slap duo-style.