CD Projekt Red just handed The Witcher 3 another coat of polish for the PS5 Pro, and the results feel less like a desperate cash grab and more like the studio finally finishing what the 2022 update started. The Remastered version locks ray tracing into a smooth 60 FPS target while PSSR handles the upscaling, a clear step up from the base PS5's 30 FPS ray tracing mode that many players simply skipped. A separate performance mode uncaps the frame rate, reportedly pushing past 60 FPS and touching 90 on VRR displays, which should make Geralt's already fluid swordplay feel even more responsive in dense areas like Novigrad.
The timing matters because this upgrade arrives alongside the first proper look at Songs of the Past, the third expansion co-developed with Fool's Theory. Slated for 2027 and described as Blood and Wine-sized in scope, it centers on a mystery involving Dandelion's disappearance and a new region called the Garden of Thorns, complete with fresh enemies, a chain weapon mechanic, and story threads that reportedly set the stage for The Witcher 4. Existing owners get the full Remastered package—including both prior expansions—for free on September 29 across PC, PS5, Xbox Series, and Switch 2, while the new DLC will land later on the same platforms.
It is telling that a game from 2015 still commands this level of technical attention and narrative investment. CDPR is not just refreshing visuals and systems like combat targeting, skill progression, and traversal; they are extending the world one last time before shifting focus to Ciri's story. Whether the expansion delivers on the promise of meaningful new lore or simply milks nostalgia remains to be seen, but at least the performance leap on Pro hardware gives players a concrete reason to revisit the Continent now rather than waiting.