Holy fucking shit, another extraction shooter carcass rotting in the live-service dumpster fire! The Cube, Save Us—XLGames' post-nuke PvPvE clusterfuck—launched on March 18 with a sad-dick peak of just 5,177 Steam players before cratering to hundreds faster than my ex's interest in commitment. Three weeks later, on April 8, the devs pull the plug, with servers going dark May 8. This ain't a game dying; it's a suicide pact with delusion, joining Concord in the hall of fame for launches so shit they make you question humanity.
Remember the Next Fest hype? Demo peaked at nearly 7,000 players back in October 2025, had raiders creaming their tactical pants over 'brutal close-quarters combat' in shifting cube worlds. Fast-forward to Early Access, and it's mostly negative Steam reviews raining down like botched extractions. XLGames, the Korean clowns behind ArcheAge's legendary trainwreck, thought they could milk this F2P cow. Spoiler: the udders were dry as a desiccated wasteland, player counts evaporating quicker than server queues.
Live service my ass—this model's deader than Geoff Keighley's career relevancy. Pour one out for the suckers who grinded those 27 cube fragments, only to get blue-balled by shutdown. XLGames, take your cube and shove it where the sun don't shine; we're all better off without this half-baked hype machine. Grave-pissing ceremony starts now.