Bit Reactor founder Greg Foertsch knows a good risk when he sees one, and he's heaping praise on Lucasfilm Games and Respawn Entertainment for greenlighting Star Wars Zero Company—a turn-based tactics game in a galaxy dominated by lightsaber duels and open-world fetch quests.
In his interview with PC Gamer's Ted Litchfield, Foertsch credits the duo not just for embracing the niche XCOM-style genre with a blockbuster IP, but for prioritizing team cohesion in an industry that treats veteran developers like interchangeable protocol droids. Bit Reactor, packed with ex-Firaxis alumni including Foertsch himself (former art director on XCOM and Marvel's Midnight Suns), was allowed to stay intact rather than being poached and scattered across EA's portfolio.
The game promises more than grid-based blaster fights: permadeath squadmates with genuine interpersonal friction, narrative choices that echo through the story, and a gritty original tale evoking Mass Effect squad dynamics in the Clone Wars era. Previews hint at polished production values that challenge tactics genre stereotypes—no crummy graphics or shallow plots here.
X is lighting up with hype, from EA's tactical teases to strategy fans eyeing it as the next big permadeath gut-punch. If Zero Company delivers on its squad-driven lore, Star Wars might finally have a tactics entry that sticks the landing harder than a crashing Star Destroyer.