Star Wars: Galactic Racer just dropped last week and Fuse Games is already cooking an update that doubles the multiplayer party size from three to six players within the first few weeks of launch. The official @SWGalacticRacer account replied directly to fan complaints on X, confirming they're hearing the feedback and targeting the patch soon after the October 6 release.[[1]](https://x.com/SWGalacticRacer/status/2107233943686922303)[[2]](https://www.rockpapershotgun.com/star-wars-galactic-racer-will-soon-welcome-larger-podracing-parties-with-multiplayer-group-size-limits-set-to-double-in-a-future-update)
Races already support up to 12 players online and eight in podracing, so a full six-player party will let bigger crews actually stick together instead of getting split by the current limit. Steam's seeing solid numbers too, with peaks around 14k-15k concurrent and Metacritic scores in the mid-80s to 88 across platforms, making this a rare live-service W where the dev is moving fast on community gripes instead of ghosting them.[[3]](https://automaton-media.com/articles/newsjp/20261007-472157/)[[4]](https://en.wikipedia.org/wiki/Star_Wars:_Galactic_Racer)
Private lobbies and custom races are still on the wish list with no confirmation yet, but the Discord response shows Fuse is watching how people actually play and plans to let that guide future growth. This early pivot sets a good precedent for a Star Wars racer that wants to keep the homies racing together.