Hotfix 13.2 just dropped for Space Marine 2, and the big swings hit Siege Mode right where players have been yelling about it. Atonements are now completely disabled on Normal difficulty, while enemy damage resistance growth slows from 5% to 4% per step with hard caps at 60% for regular foes and 80% for Terminus types. The MP1st report and official Focus notes confirm this lands as update 1.013.002 today.

Community chatter on Reddit shows mixed but mostly relieved vibes—folks who hated the bullet-sponge late waves are calling it a solid tweak, though some still gripe that the core timer issues linger and it's not a full overhaul. This follows the heavier Siege changes in Patch 13.0, so the devs are clearly iterating fast on the mode that keeps pulling folks back in.

Stratagems and other tweaks round out the package, keeping the live service loop churning without any massive overhauls. Players grinding Normal Siege just got breathing room; the competitive edge stays sharp on higher difficulties.