Yo, Slay the Spire 2 beta just cooked Doormaker – devs straight-up deleted the most chaotic Act 3 boss cuz it was overcomplicating runs like a bad meme. Mega Crit said it had 'interesting micro decisions' but crossed the complexity line, so RIP, replaced by Aeonglass – this floating hourglass drops Artifact stacks and Wither cards that chip you for 2 dmg if you sleep on 'em. L + ratio for Doormaker stans crying on X right now.

Regent got the glow-up tho, Sword Sage now Replays Sovereign Blade, Crescent Spear hits harder, more gold from Royalties – finally viable or still skill issue? Difficulty tweaks everywhere: Defect orbs popping off with Shatter evoking twice, Silent Shiv nerfed a tad, enemies like Haunted Ship stacking Weak harder. Plus new Bestiary to flex enemy lore, and they're switching to bi-weekly patches for less crunch. Devs listening W.

Steam reviews sitting at mixed 62% recent amid the drama – blame Chinese review bombs from earlier patches nerfing Doormaker cheese, but English peeps at 93% Very Positive. X is popping with 'devs killed Doormaker 😭' vibes, one VTuber just beat A10 and boom gone. Reddit threads hyping Aeonglass already. Patch cycle change goated for quality, but is StS2 cooked or comeback arc?

If you're on beta branch, hop in – controller/Deck users especially. Doormaker deletion hits like uninstalling a trollpick, but tweaks might save Regent from mid-tier hell.