Mega Crit just patched the correlated RNG cancer out of Slay the Spire 2 after one absolute madlad spent eight hours proving Neow's Bones was rigged to spit Debt 54% of the time in the Underdocks. The "eight-hour descent into madness" from tckmn on the subreddit gets explicit credit in the notes because without that manifesto, the devs wouldn't have caught their PRNG seeds leaking predictable outcomes across unrelated systems.

Patch v0.107.1 swaps the busted generators for a shiny new xoshiro256 implementation so your suffering is finally, truly random again. They also yeeted the Doormaker boss into the abyss and dropped Aeonglass in its place, slapped on official Steam Workshop support, and sprinkled balance tweaks that mostly hammer the Regent while tossing the Silent and Ironclad some love. Rest assured the correlated bullshit is dead.

Community's eating it up on X and Reddit with the usual mix of relief and "finally" memes, while the Steam notes straight-up thank the player who did the legwork. One obsessed run later and the game actually respects its own randomness. That's how you fix a live service roguelike without turning it into a spreadsheet.