Yo, deckbuilder chads, Slay the Spire 2 is PEAKING harder than your ex's body count – holding 165K CCU like it's a casual Tuesday flex. This indie banger dropped EA on March 5 and smashed 574K peak players, landing 20th all-time on Steam. AAA live services? Cooked. They're dipping below while StS2 refuses to uninstall from the top charts.
Months later, it's still dunking with 100K+ live players daily, outpacing flops like Bungie's Marathon that got ratio'd on launch day. Chinese review bombers tried tanking recent scores to 33% over nerfs that weren't even live yet – L + skill issue + touch grass. But English reviews? 93% Very Positive, and player counts barely flinched. Numbers don't lie, plebs.
Forget the hype trains derailing; Mega Crit built a roguelike empire that's actually replayable forever. While publishers chase battle passes, StS2 proves deckbuilding slaps eternal. You're sleeping if not ascending that Spire RN.