Slay The Spire 2 just clapped 221K concurrent players on Steam and the deckbuilding gods are eating good. The Mega Crit sequel dropped into Early Access and immediately went nuclear, smashing records left and right with an all-time peak over 574K that put it in Steam's top 20 forever list. That's bigger than a ton of so-called blockbusters and proves once again that polished roguelike crack with zero MTX hits different than whatever live-service slop is trending this week. Community on Reddit is losing it -- threads in r/slaythespire and r/Games are full of people calling it the biggest launch of 2026 so far, with one post racking up thousands of upvotes just for the chart screenshot.

Meanwhile Bongo Cat, that weird little idle clicker where a cat bongos your screen while you type, is still chilling around the 150K mark like the unkillable background app it is. It surged hard last year with bot farms inflating numbers to the moon (dev admitted half the players were probably automated traders), but even after the cleanup it's holding strong as one of Steam's weirdest chart regulars. Watching a meme cat and a strategic card-slaying masterpiece both pop off at the same time is peak PC chaos -- one requires zero brain cells, the other melts them with perfect runs. L + ratio to every publisher still chasing the next battle royale when actual players are out here building decks and petting digital cats.

This is what happens when you cook something special instead of phoning it in. Slay The Spire 2's numbers are still healthy weeks later even as they settle, and the discourse is all hype with a side of "how is this indie cooking AAA launches." Goated on arrival, no cap.