Mega Crit just nuked Doormaker from orbit in Slay the Spire 2's Major Update #2, swapping the review-bomb magnet for a shiny new Aeonglass boss that actually fits an Act 3 endgame without the complexity bloat. The patch rolled all those beta tweaks into the main branch on June 18, including Steam Workshop support (already 420 mods deep) and a long-overdue RNG overhaul that fixed busted pseudo-random bullshit like Neow's Bones spitting Debt curses 54% of the time instead of true random.

Doormaker's crime? It was over the complexity threshold with lingering issues, per the devs, after it triggered waves of Steam review bombs—mostly from Chinese players pissed about its card-eating mechanics wrecking their high-Ascension save-scum runs and meta decks. The community split hard: some mourn the "Goatse phase" micro-decisions, others cheered the axe as the boss felt like a run-killer for casuals. Now Aeonglass cycles through Ebb debuffs, Eye Lasers, and Wither status spam that punishes your hand every fourth card—simpler, artifact-charged, and already spawning mods to drag the old bastard back.

Kotaku's coverage nails it: the negative reviews probably won't vanish overnight, but at least the RNG fix and mod tools give players actual agency instead of praying the PRNG gods aren't rigged. Mega Crit started fresh instead of patching around the hate, which is more backbone than most live-service devs show when the mob screams. The real test comes in two weeks when the next beta drops and we see if Aeonglass gets the same treatment or actually lands.