Team Lazerbeam's fungal first-person double-deckbuilder is finally burrowing into Steam Early Access on September 10, courtesy of Devolver Digital's reliably eclectic publishing slate. The game splits its card play into an Explore deck for dungeon manipulation and a Combat deck for carving through edible mushroom hordes, with hand-drawn art layered over 3D spaces and endless upgrade paths turning starter cards into game-breakers. Every fallen foe becomes either a health-restoring snack or the base for a soup that warps the run further.
The pitch leans hard into the kind of card-synergy chaos that rewards obsessive deck tinkering while the roguelike structure ensures each delve into The Gloom feels fresh. A free demo has already been circulating, complete with Steam Next Fest appearances and itch.io roots tracing back to a 7-day FPS jam prototype from years ago, building a quiet but dedicated following ahead of the wider release window.
Devolver backing a surreal indie premise like this is business as usual for the publisher, but the execution details—hundreds of cards, meta progression, and literal cooking mechanics—suggest Team Lazerbeam is aiming for something more than another procedural dungeon crawler. Whether the double-deck loop holds up under repeated runs will be the real test once players get their hands on it.