Jagex just dropped RuneScape: Dragonwilds on consoles after a monster 1.5 million Early Access sales run on Steam, making it the franchise's first-ever console release. The survival-crafting spin-off lands day-one on PS5, Xbox Series X|S, Nintendo Switch 2, and PC, with cross-play across the board and inclusion on Xbox Game Pass and PlayStation Plus Extra/Premium tiers.[[1]](https://gamesbeat.com/jagex-brings-runescape-dragonwilds-to-pc-and-consoles/)[[2]](https://www.jagex.com/news/jagex-brings-runescape-dragonwilds-to-pc-and-consoles-today-marking-runescape-s-first-ever-console-release)
The 18-month Early Access grind paid off big — the game hit 600k sales in its first two weeks, crossed 1M by June, and kept climbing to 1.5M ahead of the Sept 15 full launch. Updates like Fellhollow, Dowdun Reach, Umbral Sands, and today's Scorned Wilderness patch (closing the Kuldra Saga) all carry over to consoles, with a Luminance update already slated for December and a 2027 roadmap dropping at RuneFest. Steam reviews sit at Very Positive (around 81-82% from nearly 30k reviews), and concurrent players spiked back up with the 1.0 release.[[3]](https://en.wikipedia.org/wiki/RuneScape:_Dragonwilds)[[4]](https://steambase.io/games/runescape-dragonwilds/reviews)
Community buzz on X and Reddit is mostly hype mixed with the usual console launch jitters — players calling out potential world-save issues on rest mode and debating dedicated server options for consoles. The Switch 2 angle has folks excited about portable co-op (up to 4 players), while the Game Pass day-one drop is getting love as a low-risk entry for the broader RuneScape audience. Jagex CEO Jon Bellamy called it a new pillar for the franchise, eyeing up to 18 million historical console players.[[5]](https://www.tweaktown.com/news/112772/jagex-plans-to-reach-up-to-18-million-past-and-present-runescape-players-with-dragonwilds-console-release/index.html)