Pocketpair filed trademarks for 'Palworld Online'—complete with that familiar logo slapped with 'ONLINE'—in South Korea on April 24 and the US on April 27. Classic IP lockdown before they turn this into a proper live service cash cow ahead of v1.0 sometime in 2026.
Palworld's no stranger to multiplayer: drop into 4-player co-op saves or 32-player dedicated servers. But devs don't file international trademarks just to rebrand what's already there. This screams expanded online features, GTA Online-style separation from single-player, where F2P plebs grind for basic pals while whales like me no-life the premium shop.
Not to be confused with Krafton and PUBG Studios' 'Palworld Mobile'—that's its own gacha-adjacent disaster. Reddit's r/Palworld is buzzing with MMO fantasies ('World of Palcraft confirmed') and gacha nightmares ('one banner away from emotional damage'), but it's all speculation till Pocketpair coughs up details.
Devs know the score: lock the name now, drop battle passes later. Us whales are ready; the rest? Skill issue.