Palworld just dropped its full 1.0 release on July 10 and Pocketpair straight-up doubled down on the creature collecting with 72 fresh Pals added to the roster—47 brand new species plus 25 variants for the completionists grinding that Paldeck.[[1]](https://www.destructoid.com/all-new-pals-in-palworld-1-0/)[[2]](https://mobalytics.gg/news/guides/palworld-1-0-update-new-pals)

The new crew hits different thanks to Sunreach Islands and the World Tree zones packed with stuff like Pupperai (Ground-type early melee booster), Clovee (Grass/Neutral base work buff), Amione, Wispaw, Muffly, and wild ones like Solmora or Dupin showing up in trailers and data mines. Most of these are locked behind the new areas and quests, so veterans are already mapping out fresh routes instead of speedrunning old bases.[[3]](https://insider-gaming.com/all-73-new-pals-in-palworld-1-0/)

Community on X and Reddit is straight-up losing it—"72 NEW PALS!!!!? Omg we are winning!!!" sums up the vibe, with players hyped for the expanded roster pushing totals past 200 while existing owners get the update free (new saves recommended for the full experience). Pocketpair basically turned the monster-taming survival formula into an even bigger creature hunt without hiking the price.[[4]](https://www.reddit.com/r/Palworld/comments/1usbv5s/palworld_10_changelog_is_out_now/)