Outbound just got punted from April 23 to May 14 because the Polish came late. Square Glade Games and Silver Lining dropped the classic "late in the process an issue was identified" press release that every dev trots out when their buggy mess isn't ready for prime time. This cozy open-world camper van crafting thing—solar-powered hippie van life across colorful biomes—couldn't guarantee a clean launch on PS5, Xbox Series, Switch 2, Steam, and Epic, so here we are, another delay in the endless parade of "it'll be polished, we swear."

The devs claim they busted their asses but ran out of time across all platforms. Translation: the bug that could "negatively impact your enjoyment" was a game-breaker and they didn't want another Early Access corpse on their hands. As a grand apology for blue-balling everyone who marked their calendars, they're leaving the demo up until May 12. How fucking generous—keep playing the unfinished slice while we scramble in the back. Community on X and Reddit is mostly shrugging with the usual "better delayed than broken" cope, but let's be real, this thing's hype was already niche and now it's cooling faster than a van without solar panels.

Highguard isn't the only one getting buried this year. Outbound's delay is just the latest indie hitting the wall when reality meets the release date. We'll see if May 14 actually delivers that bug-free utopian van life or if we're getting another patch-note funeral in six weeks.