Object Impermanence just dropped its demo and the concept is straight-up baby psychology turned into alien planet ruin crawling. You roll glowing balls into slots like it's Portal but the second they roll out of your view they just... stop. Pipes, grates, even a whole train car in the trailer -- blink and it's gone or frozen solid. Slugware cooked up a first-person puzzler where your eyeballs literally define what's real on a crashed science expedition world.

The Steam page and RPS piece spell it out: only what you see exists or moves, so puzzles get tense fast when you're peeking through gaps or walking backwards to make stuff disappear on purpose. Devs @SlugwareGames dropped trailers showing the mechanics back in 2025 and the hype is building for that Q4 2026 window. Wishlist numbers and demo feedback are already popping off with people calling it mind-bending in the best way.

Indie puzzle bangers like this are the reason we still check Steam Next Fest -- no bloated live service nonsense, just pure "what if object permanence was a lie" chaos. If the full game sticks the landing on that alien tech vibe it's gonna be the one everyone memes about looking away from their problems. Demo's live now, go try not existing things on purpose.