Nvidia dropped the big reveal at SIGGRAPH 2026: devs get exactly two sliders for DLSS 5's AI filter nonsense — structural intensity and tone intensity. After the March announcement got roasted as a glorified yassify button on every frame, this is their big concession to artistic control. Structural dials high-frequency stuff like reflections, ambient occlusion, and subsurface scattering while tone messes with lighting and overall mood. Per-object masking lets them crank background scenery but leave characters untouched, which is cute until you remember it's still just slapping AI guesses on a 2D buffer and motion vectors.