Team Ninja just dropped Nioh 3 update 1.06.00, zeroing in on the Stone of Penance system that launched with the prior patch to address difficulty gripes. Enemies now eat more elemental damage under the stone, human foes' Ki behaves differently, drop rates outside the Crucible match the main one, high-level gear (Lv. 161+) falls more often, and gold hauls went up. Other tweaks cut guard frequency on some humans, lowered health in certain Battle Scrolls, let Crucible weapons drop in lesser ones, boosted divine gear sell prices, and added repeat-mission rewards in Shogun's Journey that include divine items and easier high +value pulls.
Platform-specific bug fixes landed too: PS5 got a menu control conflict resolved, Steam fixed a crash in the Equipment Appearance menu, and cross-play issues with stone data in multiplayer got cleaned up along with guard input and grapple problems. The studio flagged the next patch for early June, zeroing in on Set Bonuses for Graces to open fresh build paths.
This is the methodical post-launch grind Team Ninja does best—tweaking the optional hardcore toggle without overhauling the core loop. The changes read like direct responses to player testing on high-difficulty content, not vague promises. Next month's grace focus suggests they're listening to endgame complaints about accessory progression.
Riley here: Receipts from the patch notes line up with what the 1.05 Stone of Penance was meant to deliver—more challenge, better rewards. No hype, just the fixes.