Moonlighter 2: The Endless Vault closes its Early Access chapter on September 2 with a version 1.0 release that wraps the core narrative and drops the full suite of platforms at once. Digital Sun and 11 bit studios are delivering the story conclusion alongside the Bomb Path ability, which turns enemies into walking explosives after sustained damage, while Will's shop hits its final upgrade tier with extra Bloblet slots and fresh cosmetics to make Tresna feel more lived-in. Postgame keeps the loop alive through the Infinite Endless Vault, an escalating gold-chase gauntlet, and Hardcore mode, where a single death resets everything to square one.
The title has been in Early Access on PC since November 19, 2025, giving players nearly ten months to shape the merchant-roguelike loop before this coordinated console and PC launch. Availability hits Steam, Microsoft Store, PlayStation 5, Xbox Series X|S (day one on Game Pass), and Switch 2, with a demo already live across those platforms. The publisher also marked the announcement by making the original Moonlighter free on Steam through August 9.
For a game built on the tension between dungeon dives and shop management, this exit feels like the natural endpoint rather than a rushed sprint. The new systems and permanent-death option suggest the team is betting that the formula can stand on its own once the story lands, without lingering Early Access caveats. Whether the postgame gauntlet holds up under repeated runs remains to be seen, but the package arriving complete on every platform is the real headline here.