Build a Rocket Boy just dropped Update 8 on MindsEye like it's still got a pulse worth saving, cramming in a full multiplayer suite topped by Grenade Football—a 5v5 grenade-launcher soccer brawl that's basically Rocket League if every player was packing explosives and zero chill. Players in colored jumpsuits blast a massive ball across the pitch while the handful of survivors scramble for lobbies in a game that peaked at 36 concurrent players in the last day. Steam charts show it hovering around 16-26 right now, down from an all-time high of 1,393, which tells you exactly how many people are actually showing up for this circus.
The patch also rewrites the campaign ending, tweaks enemy physics and AI pathing, adds racing circuits, and pushes crossplay so the remaining player base can at least pretend they're not queuing into ghosts. Official trailers hype it as "one of the biggest yet" with cross-platform mayhem, but the reality is a janky mode where the oversized ball glitches into launchers and visibility goes to hell. Community posts on X and Reddit range from mild curiosity about community play sessions to straight-up confusion about why a single-player flop is burning dev time on explosive footy instead of fixing the core mess.
Layoffs, publisher drama with IO Interactive, surveillance scandals, and conspiracy theories from the studio execs haven't stopped BARB from chasing this live-service fever dream, and now they're handing the corpse a multiplayer mode the actual audience never asked for. Grenade Football might be the most honest thing they've shipped yet—it explodes on impact and leaves nothing worth salvaging.