Mina the Hollower just dropped 300K copies in three days and straight-up saved Yacht Club Games from the chopping block. The 15-person studio had burned through its cash, laid people off, and put their Shovel Knight 3D thing on ice for this six-year passion project. Co-founder Sean Velasco straight-up told Bloomberg this launch means no layoffs and no begging for outside money, at least for now. It cleared the "really really great" 200K bar they were hoping for and beat Shovel Knight's pace, even if it's not quite at the golden 500K mark yet.
Launch hit May 29 across PC, Switch 2, PS5, and Xbox, and the Metacritic love is wild—it's tied for the highest-rated game of 2026 so far. Reddit's full of folks who bounced off the demo but went all-in on release day after the polish made controls snappy and combat fun. X is buzzing with people calling it a must-play indie banger, sharing boss clears and trinket hunts like it's the new hotness.
This isn't just sales numbers—it's proof a small team grinding a retro-inspired action-adventure can still break through when the word-of-mouth hits right. Yacht Club's riding high, and the game's already proving the make-or-break gamble paid off bigger than expected. Goated indie W right here.