Woodrunner Games' debut Croak arrives this fall as a hand-drawn precision platformer built around a single elastic tongue mechanic that channels the spirit of Kaizo Mario challenges while drawing animator talent straight from Cuphead. The studio evolved the protagonist from a chubby duck named Quack through a Western cowboy phase into the current Frog Prince design, with the grapple-and-recoil system becoming the entire gameplay loop after early prototypes proved too simple.
Lead animator Tina Nawrocki, who previously worked on Cuphead, handled 99% of the frame-by-frame animation herself, creating round, squash-and-stretch characters that fit the food-themed fractured fairytale story of a cursed prince navigating biomes and carnival settings. CEO Max Petroff emphasized an accessible take on hardcore platforming: short, satisfying puzzles that keep progression even on death, with community playtesting shaping features like flower pinball bounces.
The game features over 1,000 hand-crafted rooms, boss fights with multiple phases, and interactive elements across distinct environments, all powered by a two-action tongue system for grappling, dashing, and infinite pinball momentum. While the indie space celebrates this kind of focused, high-quality craft, the project's reliance on polished animation and precision design highlights how small teams can still deliver visually distinctive experiences amid the AAA noise.
Community reception on Steam has been strong for the available demo, with players noting the smooth hand-drawn feel and Kaizo-inspired level design without the punishing checkpoints.