Bungie’s pulling the plug on both its live service staples today—Marathon and Destiny 2—for scheduled maintenance, and the timing hits different when one game is bleeding players and the other just got its final update.

Marathon’s getting 1.1.0.4 in a tight window from 8 AM to 11 AM PDT, with sign-on blocked early and full offline at 8:15 before the patch drops around 9 AM. Destiny 2’s 9.7.0.3 window runs longer, starting maintenance at 6 AM PDT, full downtime from 8:30 AM, and back online near 10 AM. Both are pure background fixes—no big features teased in the notices.[[1]](https://mp1st.com/news/marathon-down-on-july-7-for-update-1-1-0-4)

Marathon’s already sitting at new lows, around 6-8K concurrent on Steam after launching with 88K peaks back in March, while Destiny 2 is still pulling 80K+ nightly even after its live service ended in June. Recent layoffs gutted most of the Destiny team and some Marathon staff, leaving a skeleton crew to keep the extraction shooter breathing.[[2]](https://www.forbes.com/sites/paultassi/2026/06/25/bungie-hit-with-widespread-layoffs-as-destiny-2-ends-and-marathon-continues/)

Community chatter on X is mostly shrugs and side-eyes at the double downtime, with some noting Destiny’s final patches feel like a mercy kill while Marathon fights for every player it loses. Bungie calls Marathon “important”—the numbers and headcount say the support window’s shrinking fast.