Keep Driving is handing the keys to the community with official Steam Workshop support dropping September 28, right alongside console releases on Switch, PS5, and Xbox Series X/S. The two-person dev team at YCJY Games hit around 300k sales since the Feb 2025 launch and is using the update as a thank-you, starting with a beta branch for feedback before the full drop. Players have been begging for horse mounts, new cars, custom events, and straight-up chaos ever since launch, and the devs are straight-up encouraging it in their Steam post.
Community sleuths on Reddit and Steam forums were already poking around the JSON files and data.win with tools like Undertale Modding Tool, cooking up custom starting loadouts, items, and even drug-related tweaks months ago. Nexus Mods has a handful of early experiments like car-independent upgrades, proving the game was mod-friendly under the hood despite being a GameMaker Studio 2 title. X reactions are mostly chill hype with some cross-language posts celebrating the indie win and noting how it keeps the road trip vibes alive.
This isn't some corporate cash grab—it's a small studio listening to the players who turned a chill pixel-art RPG into a 94% Very Positive hit with 6.5k+ reviews. The beta approach means the first wave of horse mods and piggyback transport memes might be janky, but that's half the fun. Console players get the base game the same day PC gets the tools, so the chaos spreads fast.