Steam's intellectual property filters, designed to shield creators from theft, have turned on an indie developer using their own work. Daikichi, the solo mind behind the vertical action climber Wired Tokyo 2007, saw their demo rejected for featuring elements from Dinostone—a dinosaur-themed trading card game they released in 2023. Tucked into the game's Tokyo environment as a subtle nod, the cards triggered Valve's automated flags for 'third-party' infringement.
On April 29, Daikichi laid out the frustration on X: Steam demanded license agreements or an attorney's legal opinion to prove no violation, options impractical for a bootstrapped project. Published under a pseudonym without formal registration, Dinostone lacks the public documentation Valve requires. 'Where on earth does a public document exist that legally proves I own the rights?' Daikichi asked, highlighting the Catch-22 for pseudonym devs.
In response, Daikichi drafted and submitted a self-signed permission document on May 1, granting themselves rights to their own creations. The Steam demo page still lists it as 'Coming soon,' with no word from Valve. This case underscores a rigid policy that equates indie Easter eggs with potential lawsuits, forcing creators to lawyer up just to share a taste of their game.
Indies already navigate Steam's review gauntlet; now, even self-references demand bureaucratic absolution. Daikichi's saga is a quiet indictment of a system blind to context.