Hazelight Studios has reached a sales milestone of over 50 million units across its three main titles. The announcement came via their official X account on April 8, 2026, detailing the cumulative performance since A Way Out launched in 2018.
The breakdown reveals It Takes Two leading with 30 million units sold over five years since its 2021 release, followed by A Way Out at 13 million over eight years, and the more recent Split Fiction at 7 million in just one year since 2025. This distribution shows the earlier titles continuing to drive the majority of revenue, with the newest entry contributing 14% of the total.
Despite a reported double budget for Split Fiction compared to It Takes Two, its sales pace lags considerably. The studio, operating with a team of around 80, teases a fourth co-op focused game without specifics. Community responses on X offer standard congratulations, with some noting the success without microtransactions or live services.
These figures represent steady accumulation rather than explosive growth, aligning with the studio's niche in co-op experiences. The metrics suggest reliance on evergreen titles persists.