Ex-Hearthstone and The Bazaar vets just dropped Guildrun, a PvE roguelike autobattler that's already got the community hyped on that early-build energy. Leyline's been cooking this one since January with a closed alpha that ballooned to 3,000 testers grinding hundreds of hours before the Steam page even existed — now the public demo is live and full release is aiming for late 2026.[[1]](https://www.gematsu.com/2026/07/roguelike-autobattler-guildrun-announced-for-pc)[[2]](https://store.steampowered.com/app/3669200/Guildrun/)
The pitch nails that sweet spot: draft heroes, stack traits/items/relics, break runs with wild synergies, 20-minute sessions you can pause and resume, climb eight difficulties plus Endless for leaderboards. Weekly patches since alpha? They're literally building it in public Discord while you play. Demo hit Steam yesterday at 3pm CEST with 25 heroes, 180 specializations, 300+ relics, and 100+ items already unlocked.[[2]](https://store.steampowered.com/app/3669200/Guildrun/)
X is mostly quiet on hot takes so far — just the official account and Gematsu linking the trailer — but indie roguelike autobattler fans are already in the replies thirsting for that no-two-runs-the-same chaos. This one's got the pedigree and the open dev loop that usually turns into breakout gold or glorious flameout. Go test it before the hype wave hits.
L + ratio if you sleep on the demo, skill issue if you don't try the synergies first.