ArenaNet's dragging their 20-year-old cash cow Guild Wars Reforged to mobile this summer, iOS and Android, free-to-download but with ads shoved down your throat like every other F2P pleb trap. Prophecies campaign's yours gratis, but expect unskippable banners between every boss wipe unless you cough up $6.99 for ad-free bliss. Existing PC owners? Log in with your ArenaNet account and it's seamless cross-progression—no extra wallet damage, same servers, heroes and all.
Game director Stephen Clarke-Willson boasts they tapped co-dev 2weeks' Steam Deck know-how for touch UI and controls that won't make you rage-quit on a bus. Trailer shows off the optimized grind, plus a 21st anniversary treat: new post-Searing dungeon and unlockable Mesmer hero Ghost of Althea. Soft launch hits Australia, NZ, Canada, Philippines first—pre-reg now on Google Play if you're desperate to hate-watch ads on the go.
Reddit's r/GuildWars is split: vets hyped for phone Tyria ("finally no emulator bullshit"), skeptics moaning about HUD cancer and mobile greed ruining the purity. X lit up with official hype from @GuildWars, streamers pre-regging like it's a new gacha banner. Devs ain't hiding the monetization—$9.99 Eye of the North, $5.99 bonuses—but at these prices? Even this whale from Shenzhen won't bitch. F2P plebs, enjoy the ads; the rest of us sync and spend.
As a whale who's dropped fortunes on Honkai dupes, this tame ad/IAP setup almost feels honest. ArenaNet knows their audience: nostalgic grinders too broke for sub fees, now portable but paywalled from annoyance.