Rockstar dropped a looping Vice City night shot on their site to hype pre-orders starting June 25, and the internet immediately zeroed in on one glowing ferris wheel that refuses to reflect in the bay water like every other building around it. Fans slapped the "vampire ferris wheel" label on it within minutes and started joking about delays and "literally unplayable" memes. Digital Foundry's Tom Morgan broke it down as a ray tracing quirk—Rockstar's hybrid RT + SSR setup on the water apparently excludes certain objects from the BVH pass to save GPU cycles, and the ferris wheel got the short straw even though it's in similar range to the skyscrapers that do reflect properly. The clip still shows stable RT reflections with no SSR occlusion artifacts, proving the tech is there, just selectively applied. Community reactions on X and Reddit range from eye-rolls at the nitpicking to genuine curiosity about whether this gets patched before November 19, but everyone agrees it's peak GTA 6 discourse: 8 seconds of footage, weeks of analysis.