The Coalition engineered a selective paging system for Gears of War: E-Day on Xbox Series S that treats portions of the console’s fast NVMe SSD as a secondary memory tier, freeing roughly one additional gigabyte of usable GDDR6 RAM from the console’s constrained 10 GB pool. The bespoke solution, developed in partnership with Xbox platform teams and the Advanced Technology Group, employs access-pattern heuristics to move only idle or low-frequency data to storage while keeping active assets in system memory, allowing the title to maintain dense city environments and a 60 FPS target with the single notable concession of disabling Lumen reflections. Other Xbox studios have already expressed interest in adopting the technique as the current generation stretches amid ongoing memory supply constraints. This approach sidesteps broader hardware limitations without indiscriminate swapping penalties, though repeated paging still carries measurable overhead if over-applied. The result demonstrates a pragmatic engineering workaround rather than a systemic upgrade to the Series S platform.