Microsoft's Game Pass sits at roughly 30 million subscribers against an internal target of 77 million for this year, according to documents referenced in the Wall Street Journal reporting. Xbox CEO Asha Sharma conceded the broader gaming strategy fell short of expectations in a staff memo tied to 3,200 layoffs, noting margins 3-10x lower than comparable businesses and that bets on Game Pass and multi-platform releases "did not grow at the pace we expected."
The gap traces back to projections shared during the Activision Blizzard acquisition proceedings, with prior figures around 34 million in early 2024 before a 50% price hike last October triggered millions of cancellations. Recent adjustments under Sharma, including pulling Call of Duty day-one access and lowering some tier prices, have reportedly returned the service to modest growth and better retention, though the subscriber base remains far below the scale needed to justify the content acquisition costs.
Four studios tied to the Phil Spencer-era expansion have already been divested as part of the reset, raising questions about future first-party content flow into the service. The performance shortfall underscores the challenges of scaling a subscription model amid hardware constraints and shifting consumer priorities.