Final Fantasy Resonance review roundups are landing ahead of the October 22 launch, and the pattern is already clear: praise for its gorgeous HD-2D visuals and classic turn-based systems collides with sharp criticism of a generic story and forgettable protagonists. Destructoid's Scott Duwe calls the 2D-over-3D art style a "glorious vision" and highlights the satisfying elemental stagger combat that recalls Octopath Traveler's break mechanics, while noting the 30-40 hour campaign delivers on nostalgia for fans of the SNES era.
The game's roots in the now-shuttered Final Fantasy Brave Exvius mobile title explain both the strengths and the weaknesses. Square Enix rebuilt the first season's story as a premium single-player RPG with no gacha, no stamina, and a fixed $49.99 price, adding 33 new music tracks, a navigable overworld, and 26 equippable Visions drawn from across the series. What survives from the mobile origins—star-tier rank-up systems and jarring CG cutscenes for special attacks—feels out of place in the otherwise cohesive HD-2D package.
Critics and players alike single out the narrative as the weak link. Rain and Lasswell register as bland knights on a crystal quest, with cheesy villains and cringy dialogue that take too long to gain momentum. Side quests offer better worldbuilding and gear, yet the main plot's flatness undercuts the emotional payoff many expect from a numbered Final Fantasy entry. Community reactions on Reddit echo this split: the visuals and combat hook longtime fans, while others dismiss the story as "no soul" or "not Final Fantasy."
Famitsu awarded the game 36/40, and early hands-on impressions lean positive on the mechanical side, but the roundups confirm Resonance is ultimately carried by its aesthetic and serviceable systems rather than any narrative breakthrough. For players craving pixel-perfect nostalgia without live-service baggage, the visuals and combat deliver; for those seeking gripping characters and a memorable tale, disappointment waits in the crystals.