Arjan Brussee, co-founder of Guerrilla Games and former global director of product management for Unreal Engine at Epic Games, has announced development of The Immense Engine. This project is described as a fully European-hosted game engine, built by Europeans and compliant with European regulations, positioning itself as an alternative to American engines like Unreal and Unity. The announcement came via a Dutch podcast interview on De Technoloog, reported across multiple outlets today.
The engine emphasizes deep integration of generative AI, with Brussee claiming it enables a smarter workflow that could allow one person to accomplish the work of ten or fifteen through AI agents. He critiques existing engines for their menu-driven interfaces, suggesting the rise of AI necessitates new development principles. Beyond gaming, applications include 3D simulations for defense and logistics sectors.
Details on technical specifications, pricing, or release timelines remain unavailable, as the project is still in early stages. Community reactions on platforms like X are limited to news shares from gaming media, with no significant developer feedback yet observed. This development aligns with broader European efforts to reduce reliance on US technology stacks.
Whether The Immense Engine will materialize beyond conceptual ambitions... is a matter for future quarterly updates.