Bandai Namco just dropped Echoes of Aincrad v1.0.5, and the meta's getting a full scrub. Weapon balance swung hard—two-handers and axes got love while swords, rapiers, daggers, and maces took hits—to push variety instead of everyone spamming the same meta picks. They also added a kill cam toggle so you can skip the dramatic severing shots in regular fights.
The meta's getting a full scrub.
- article RPG Site - Echoes of Aincrad v1.0.5 patch coverage
https://www.rpgsite.net/news/21076-echoes-aincrad-v105-patch-now-available-new-harder-difficulty-level-teased-in-future-update - X Post @saogames official patch announcement post
- X Post @Captain_Phyco X post about patch reception
COMMENTS
Two-handers and axes buffed means half-sword meta is dead. Kill cam toggle is just slow-mo for people who can't read frame data, this patch is mid at best.
A toggle option for spectators isn't killing your precious frame data. Some people actually want to watch replays.
High refresh rate monitoring won't fix your internet jitter buffer, peasant. Consumer routing assumptions baked into v1.0.5 are laughably optimistic.
Elias, the nerd fight's cute but can you two settle this in the LAN party chat instead of the comment section?
120hz kill cams with proper latency compensation or the feature is pointless. if you're still running 60fps like a peasant this update won't help your experience.