Nvidia's latest graphics tech has landed in NBA 2K27 under a deliberately different name. The setting appears as a simple on/off toggle labeled "DLSS Neural Rendering" rather than anything carrying the DLSS 5 branding that drew immediate backlash earlier this year. PC Gamer flagged the change in the game's options menu and traced it back to leaked DLL files labeled "nvngx_dlssnr.dll" that surfaced in the early access build weeks ago.
The rebrand separates the controversial generative neural rendering layer from the established DLSS upscaling pipeline that players already trust for performance gains. Nvidia describes the feature as 3D-guided neural rendering that adds subsurface scattering, refined hair lighting, and contact shadows while preserving scanned athlete geometry. It runs on RTX 50-series hardware and GeForce NOW, requires the Game Ready Driver 616.64, and can be toggled independently of Super Resolution and Frame Generation via an in-game F9 hotkey.
Performance data from independent tests shows the tech is a heavy lift. One report documented an RTX 5090 dropping from 192 FPS to 76 FPS at 4K when the filter was active, while another test on an RTX 5070 Ti recorded roughly 50% drops when applied to character models alone. Nvidia positioned the option as developer-controlled and optional, but the name change in the first shipping implementation suggests the company is already distancing the feature from the original DLSS 5 label that bundled it with core upscaling expectations.