Cube, Save Us? More like Cube, We Couldn't Save Our Asses From This Dumpster Fire. XLGAMES launched their post-apocalyptic extraction shooter into early access on March 17, and by April 7—21 goddamn days later—they're pulling the plug with servers going dark on May 8 at 3 AM CEST. Full refunds for all legit Steam purchases hit automatically by April 9 KST, because even the devs know this was a fraudulent waste of server electricity.

Peak concurrent players? A pathetic 5,177 on day two, then straight to the hundreds where it's rotting at 101 now. Steam reviews? Mostly Negative out of 2,337 tallies, English ones at 33% positive—players calling it a buggy, unbalanced Tarkov clone with zero soul. This ain't a game; it's a mass suicide pact for live service delusions, hopping the extraction trend like a desperate flea on a dying dog.

Devs dropped a weepy Steam post: 'Heartbreaking... we thank our Raiders.' Raiders? You mean the six suckers still queuing? X is lit with 'instant flop' roasts, zero marketing, saturated genre slaying it dead. Community saw the doom from trailers—doomed queues, skill issues everywhere.

Fastest live service corpse? Highguard lasted six weeks; this one's a speedrun champ. Live services are a Ponzi scheme feasting on hype, and XLGAMES just got ratio'd into oblivion. Rest in piss, Cube—your grave's already overgrown.