Remedy has finally pulled the curtain on CONTROL Resonant and the headline reads like a fever dream: action game meets RPG meets superhero simulator meets workplace comedy set in a warped Manhattan. The original CONTROL leaned on paranatural gunplay, but Dylan Faden now wields the shapeshifting Aberrant melee weapon with primary forms like Cleave, Strike, and Glaive, each sporting dedicated skill trees, secondary forms for tactical variation, and combo finishers that can reroute an entire fight. The world itself levels up based on your performance in its zones, while defeating area bosses known as Resonant Entities makes those same zones more dangerous — a system that rewards mastery by turning the map hostile. Superhero traversal lets Dylan dash, glide, run along walls, and even invert gravity, transforming the dense, zone-based Manhattan into a playground of vertical absurdity. All of this arrives tomorrow on Xbox Series X|S and PC via Play Anywhere, and the first wave of reactions already treats it as Remedy’s most ambitious swing yet.