Control Resonant dropped on PS5 last week, and Remedy’s already teasing Game++ Mode for players who want to push the gravity-shifting chaos even harder. Lead designers dropped a dev diary breaking down how “Strange York” got its paranaturally twisted streets, with the Sinkhole mission flipping floors, walls, and ceilings into a single combat arena. Dylan Faden’s Reach and Elevate abilities aren’t just flashy — every slam kicks up leaves and water while the PS5’s adaptive triggers fight back with resistance that actually sells the power fantasy.

The team built bosses like The Deserter around theme and space first, then layered medieval iconography and hive-mind mycelium vibes to make them feel divine and terrifying. The Gap zone rips straight from Dylan’s concrete captivity, turning his psyche into a stark gray void that contrasts the familiar Manhattan baseline. PS5 draw distances and physics got the biggest upgrade yet, letting one zone dwarf anything from prior Remedy games while DualSense speaker radio calls keep you plugged into the FBC mess.

Community chatter on X and Reddit is mostly hype for the traversal and level design, with some gripes about base PS5 resolution and a couple spongy encounters, but the movement is carrying the launch like a proper Infamous successor. Remedy didn’t just expand the map — they made the city feel alive and reactive in ways the Oldest House never could.