NCSoft’s Cinder City quietly walked back its eye-watering 64GB RAM recommendation after Steam page backlash made the listing look like a cruel joke during a global memory shortage. The open-world co-op shooter from Big Fire Games had initially listed 32GB minimum and 64GB recommended alongside a modest RTX 4060, a combo that drew immediate heat for pricing out anyone not running a workstation.

The developer posted a Steam update admitting the 64GB figure was an error and corrected recommended RAM to 32GB for both tiers, while bumping the recommended GPU to an RTX 4070. The minimum specs stayed locked at 32GB RAM and an RTX 2060, still unusually demanding compared to most current titles that target 16GB.

This isn’t the first time a studio has quietly revised inflated PC requirements after player pushback, but the timing—amid AI-driven DRAM price spikes and supply crunches—made the original specs read as tone-deaf rather than ambitious. The game still lacks a release date, leaving plenty of room for further optimization or more quiet edits before launch.