Bungie just crawled back to the mic three months after killing Destiny 2 updates and announced they're "not done with Destiny." The studio head Poria Torkan and Marathon GM Josh Deane admitted in a blog post and video that vaulting campaigns, raids, and destinations was a mistake that shredded player trust, and now they're promising to unvault everything for all players — Red War included. Restoring it won't be a simple flip of a switch though; years of post-Beyond Light changes mean lighting, encounters, and systems all need updates first, with more details promised in the coming months.
Marathon didn't escape the roast either. Bungie openly confessed it "did not reach as many players as we had hoped" and that it was never meant to replace Destiny. The extraction shooter is getting pivoted into a "deeper survival experience" with more PvE/PvP agency by the end of year one. Four commitments dropped alongside the mea culpa: honor Destiny's past while building its future, evolve Marathon sustainably, increase transparency, and communicate better when plans change. Torkan even said they know the skepticism is earned after previous broken promises.
X is split between cautious hope and pure cynicism. Some players are calling it a desperate revenue grab to funnel Destiny refugees back into Marathon, while others are just glad the vault might finally open. One post summed it up: "So now that Marathon is a complete failure, D2 is getting all content back and say Destiny is not done?" The studio lost 292 staff earlier this year after the end-of-support announcement, and this feels like the last roll of the dice before Sony writes another check or writes them off entirely. Rebuilding trust takes time, but words alone won't cut it — the games have to deliver.