Yo squad, imagine popping into a photoreal FPS straight from your browser tab, no GPU flex required – Gaussian Splatting just cooked the entire polygon meta.

Snap dev Iakov Sumygin (@yak32) dropped this banger demo on PlayCanvas: real photoscan office env turned shooter with collision meshes, navmesh for zombie NPCs, baked lighting, all running silky on integrated graphics. 'Gaussian Splatting gives you photorealistic environments for free. The catch: a splat is just a cloud of oriented blobs—no triangles, no colliders.' – straight from the man himself.

Link to clap cheeks: https://playcanv.as/p/qxGSuzYq/ – public project to fork at https://playcanvas.com/project/1480299/overview. X went nuclear with 1.5k likes on the drop post Apr 23, peeps calling it game-changer for web3D.

r/GaussianSplatting already threading it up, indie devs malding over how low-res rigs get UE5 vibes now. PlayCanvas blog spills the tea on generating meshes from splats – open source stack means you're next to splat your IRL crib into a fragfest. Rig irrelevant era is here, L to high-end cope.