Bethesda's latest roadmap note from Todd Howard outlines a franchise-centric approach heavy on existing properties, including Fallout 5 in preproduction on Creation Engine 3, The Elder Scrolls 6 as the primary focus with most of the studio allocated to it, remasters for Fallout 3 and New Vegas, and continued support for Starfield and The Elder Scrolls Online through closer studio collaboration.
The announcement arrives shortly after Microsoft's July cuts eliminated 3,200 Xbox positions industry-wide, with Bethesda Game Studios, id Software, and ZeniMax Online Studios among the affected areas, prompting organized protests from the OneBGS union over the handling of 440 impacted members and statements from staff to IGN highlighting anticipated delays, morale issues, and potential reliance on contractors for The Elder Scrolls 6.
Howard emphasized user-generated content tools, noting over $10 million in royalties paid to creators via Creations on Skyrim, Fallout 4, and Starfield, alongside plans like a Raven Rock expansion for Fallout 76 next year and an unscripted Fallout Shelter television project with Amazon.
Metrics from the note reference Fallout 4 surpassing 35 million copies sold and Fallout Shelter exceeding 250 million players, framing long-term stability around evolving these franchises rather than new standalone efforts.