Behaviour Interactive has posted job listings for a senior technical animator and related roles on an unannounced triple-A sci-fi FPS project in Unreal Engine with a high realism bar. The Montreal studio behind Dead by Daylight is seeking candidates with at least six years of experience, strong rigging and skinning skills, and expertise in tools including Blender, Maya, and Unreal Engine, specifically mentioning motion matching, state machines, Control Rig, and rigs for both bipedal and non-bipedal characters including mechanical setups.

This marks a notable pivot from the studio's decade-long focus on asymmetrical horror multiplayer and smaller-scale experiments like Meet Your Maker. Behaviour has worked with multiple publishers on licensed titles, but this appears to be a fully internal AAA-scale effort in early production, with no announced title, platforms, publisher, or release window.

Job postings surfaced via industry outlets this week and have generated modest discussion across gaming social channels, though community reactions remain limited to basic acknowledgment of the hiring news. The project is distinct from the recently announced third-person co-op shooter Exterminauts.